Within Unity, the process of switching from one platform (Windows) to another platform (Max, Linux) requires Unity to re-import every one of the game's assets. I'd just be throwing a build onto the Internet and praying that people can run it, with no real way to debug it if it doesn't work.Ģ) Yandere Simulator is developed using the Unity game engine. If I exported a Mac / Linux build, I'd have no way to test it. I don't own any computers using the Mac or Linux operating systems. There are two main reason for this:ġ) I only have a Windows PC. However, right now, I am only releasing builds for Windows PC. I swear to God new players need to read the FaQ before asking questions.Īt some point in the future, I may release Yandere Simulator on multiple platforms.
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